Friday 19 April 2013

Reflective Analysis (web text)

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Reflective analysis of my imaginary film ‘Quantum Dream’.
The aim is to keep the audience guessing throughout the sequence and to constantly increase the enigma using the film language skills like cinematography, mise-en-scene, sound, and editing. I also want to aid the audience in sharing the same emotions of the main protagonist. Additionally, I want the audience to sympathise with the lead protagonist; this will be achieved through the use of sound/music as slow paced editing, as well as the use of POV shots, extreme close-ups, and extreme long-shots. Dubbing heart beat sounds, or heavy breathing will also help in creating tension. I have looked at films that have some relation to my film, such as Black Swan, Fight Club and Shutter Island, because these films all share the theme of a character losing their identity. Therefore, I will take inspiration from these three films in order to achieve my set goal. I will try to have the audience not takes sides to characters, I want to expose the horrors of everyman’s crime, and show that not everyone is innocent but try and do so without the audience condemning them. The story type I am using is The Quest in which the character is set a task to find someone or something. He accepts the challenge, searches for and finds someone or something. He is then rewarded, or not, for his success in the quest.
I took a great amount of inspiration for my film from Stephen King’s novel ‘Bag of Bones’, especially the television adaptation of this. The lead characters suffers from nightmares in which he finds himself waking up in the middle of the woods. This is very similar to my own film. Additionally, there was a small amount of inspiration from the film Donnie Darko, for that opens with a very mystery scene of Donnie waking up in the middle of the road. We wanted to recreated this sense of mystery. With this, me and my partner, Mark Clifford, combided our insipartions to create the final sequence. Mark really liked a hunting scene in the TV series Supernatural, which worked very well with the narrative. Through these, it gave us a rough idea on how to compose our squence to create the desired effect.
So the first thing that had to be done was create a concept and synopsis for the imaginary film. We knew we wanted to make something like the media above that inspired us, but we wasn’t too sure what. We then went to research other psychological thrillers and found out all the key elements that make them fit that genre. We even dived deep enough to start researching into video game narratives, paying close attention to a Remedy game called Alan Wake. The games writer himself, Sam Lake, has said to greatly inspired by Stephen King when writing out the story. And this is highly reflected in his work, the story of Alan Wake could have come straight from a Stephen King novel, and had many simularities to the story of Bag of Bones.
Now we had decided on the genre, and even wrote out a detailed synopsis and narrative, we got to work on the storyboard. The storyboarding was not my strong suit, I didn’t put too much detail into them, but more so just the important parts of the narrative. This is because I didn’t want to feel too restrained to following these images, therefore, using them as least as we possible could, lead us to bold new ideas that we probably would not have thought of or even tried if we we’re being strict of the ‘film makers’ rules.
We decided the particular actor for the lead role because he has clear light skin and is tall in stature. Pale skin is very common within thrillers because it fits with the idea of people losing their colour when they’re in fright. As well as this, the actor was a group member for the work, therefore, I knew I had his total cooperation and reliability. To further emphasise this, after the filming process, we removed more colour and darkened the scenes within the editing software.
I opened the sequence with a medium shot of a black piece of cloth blowing in the wind. The shot begins blurry, but then comes into focus with a focus pull. This represents loss and death. This is because within this point of the narrative, the protagonist, Nate, has realised that it is his fault that his fiancée had been brutalised and murdered. This one simple shot not only connotes this idea of loss and death, but acts as a very unidentifiable establishing shot, thus not allowing the audience to know where they are, leaving them in the same situation as the protagonist.
The next shot is the first time the audience see Nate during this sequence. It’s an extreme close up of his eye as it opens wide in shock. The opening of the eye is in sync with the non-diegetic ‘boom’ sound. Once his eye has opened he begins to breath heavily, the sound of his breath was dubbed in after the filming. Following on from this extreme closeup, I lead with an eyeline match POV of Nate staring up at the swaying trees. The trees lack of greenery really helps create a sinister effect as they are almost stopping him from seeing the sky. In order to have this POV more realistic, Mark stayed in his position on the ground but took control of the camera.
We then cut it to a cantered angle medium closeup. I then tried to crane the camera by hand by raising it up and rotating it to become a midshot. The cantered angle connotes the protagonists confusion as to where he is. The rising crane is as though he is slowly coming to his senses, but it also gives a feeling that Nate is all alone. However, because we did not have the actual crane equipment, the shot is not as smooth as it could possibly be, and it also goes out of focus slightly as it tracks back. As Nate rolls over, we cut to a medium close-up of Nate staring at something, this is of course follwed by an eyeline match of some out of focus trees. We then cut to a close up of Nate to suggest he’s trying harder to make out what is in the distance. We once again have an eyeline match of the trees, and the shot begins to come in focus, and we see a scarf caught up in a tree. We cut back to the medium closeup just before Nate stands up.
We really wanted to capture actions from different angles to give a pacey and somewhat bewildered feel. Therefore as Nate stands up from the ground we have three different angled shots, all continuous by matching the action from the previous angle. This helps show that just the simple action of standing up was quite a harsh task for Nate. This is also shown greatly through the performance.
As Nate staggers, he places his hand on a tree. We had a close up of the hand, but then we pulled the focus to a medium closeup of Nate’s body as he reaches into his pocket. Unfortunately, although continuity was a very import aim of ours, we neglected to realise that his hand is in a different position to the previous shot, fortunately this is not too noticeable and does not affect the scene in any way. Again, we change camera angle to an almost over the shoulder medium close-up of his body, this gives the audience a better view of what Nate is reaching into his jacket for. With the audience in mind, we once again cut to a different angle, this time an over the shoulder close up of Nate’s hands with the photograph in focus so the audience can clearly see it. This was crucial because the narrative of the film wholely evolves around this one photograph, however, without context (previous scences from the imaginary film) this could be confusing. We then cut to a midshot of Nate as he stumbles against a tree in grief of the loss of his finacée (the woman in the photograph), once more this shot relies highly on the perfomance aspect. Additionally, it was my idea to add a score over the shots in order to create more emotion. I searched the interent to find a royalty free saddening violin piece that would be legible for personal and educational use. This music then continues throughout the sequence until the very end.  We then cut to an reaction shot to see the protagonists emotion in the form of a closeup on him. This shows the character’s fragile state of mind.
Nate then continues on his way trying to get out of the woods, when he comes across the scarf he saw in the opening. Again, we have a close up of Nate as he reaches for the scarf to show his look of confusion. The closeup of Nate’s feet afterwards suggests he has travelled far, and as he steps out and over the camera, it’s as though he’s going beyond the woods, he’s almost finding a way out.
Once again there is a cantered angle as Nate approaches a tree, but as he starts to realise his location, (because he has been here before in the narrative) the cantered angle slowly returns to a classic steady shot. There’s then a match on action as Nate changes his direction and walks off in a way to suggest he knows where he is heading. As continues to touch things (like the scarf previously) as he walks past, I came up with this idea that the more things he begins to touch the more memories he begins to unlock from the depths of his mind. Leading up to the final memory (the boat, which will be discussed further). We the follow the with an over the shoulder tracking shot as he makes his with through the brush and towards an opening in the trees. This shot is almost as the the audience are struggling to catch up to the protagonist because he is determined to get away from this horror. The shot of Nate sliding down the hill also aids in the idea of him rushing and being determined, but it also shows that he is still not quite fully conscious.
We had originally intended for Nate to just step over the broken fence, however, Mark had the idea of splitting the screen from freedom and horror and having Nate almost in the freedom half of thescreen. Therefore I decided to show Nate’s hands reaching the fence, but I raise the camera as though he is becoming free until I get to the right composition Mark was meaning. This shot is very effective, it is a way of showing the protagonist’s hope of escape. A closeup of Nate’s foot as he begins to hop the fence is purely an action shot to be aesthetically pleasing to the audience. The match on action from the drop off the fence to the landing on the ground is a way of showing his freedom from the forest. He drops completely out of shot and into another, which almost looks like a completely different location. The camera the pans up and follows Nate. Since Nate’s freedom is represented by a new location, we decided we needed another establishing shot. I thought of the idea of having a long shot of the protagonist as he scouts the area, but I really had this idea of having the grass in the shot. This wheat in shot really reminded me of a horror movie along the lines of Jeepers Creepers and Texas Chainsaw Massacre, and I feel it really gave off a feeling that something still isn’t quite right here. This shot is also very powerful in terms of isolation, it strongly shows Nate being alone and isolated, everything surrounding him in the framing is almost enclosing him in, not giving him that escape he’s so desperately looking for.
After an over the shoulder longshot of a sail boat wrecked upon shore, (that Nate seems to recognise) Nate runs off towards it. The over the shoulder shot unfortunately is very disappointing, and both Mark and I agreed let’s down the scene. The idea was to carefully zoom in to the boat, however, due to weather and ease of zoom on the actual camera, the shot become prolonged and very jerky. We thought up many ways to try and film this, but we decided to go for a hard but creative technique that was brought to my attention by the director J.J. Abrams. This idea was that instead of running backwards at the same pace of the actor in order to have his face in shot, but to rather have the actor run on the spot and try and keep the background out of focus as much as possible. We would then cut away from this (in this case with a midshot from behind) to then repeat and stand still run but further along as though he has travelled some distance. This shot didn’t go as well as expected, but I still feel the shot deserved to be in the sequence, I don’t feel it could have been film in any other way to give the same effect.
The boat in the sequence is the great turning point in the narrative. It’s as he looks inside the old boat that he realises what he most do to get his fiancée back, this is shown through the POV shot of Nate, followed by a close up of his reaction as he realises this. If this was to be a full length feature, the boat would be a reoccuring motif to represent escape. As Nate continues past the boat he strokes the side in an almost loving fashion, it reminds him of the past when he was happy. This stroke is emphasised with the use of a closeup on his hand as he does so.
Once round to the other side of the boat, we can see Nate’s finally obstacle to freedom. I decided that I would film this part from behind the metal fencing so it is as though Nate is caged inside. The open sky is in high contrast with the opening of the sequence which was filled with trees. This again suggest Nate is on the right path to becoming free from his pain and sorrow. Once he manages to hop on over the fence, we get the first shot of Nate where is isn’t surrounded by something in the framing. This is the first time we see him in an open area.
A closeup of Nate’s feet is he’s about to jump of the wall onto the beach I tried to make very reminiscant of someone who is about to commit suicide. As he steps off, it is almost as though he is stepping off just to end it all. He continues to walk down towards the coast and we get a POV shot from Nate of the sea just before he stands still. This helps the audience know that this is his desired location, this is the place that he has been looking for this whole time. He now knows exactly what he is doing.
Through a midshot, we once again see him reach into his pocket. Through a match on action to a close up with continuity editing, we once again see him remove the photograph from his pocket. He turns over the photograph and it reads ‘The Perfect Shot’, from following the story from the beginning, the audience would understand that this photo is evidence of his fiancée’s murder. The murder he witnessed and didn’t do anything to stop but sat back to take a photograph.
We then cut to a closeup of Nate as he stares at the photograph. I really wanted the camera postioned slightly to the right to create a gap at the side of the framing. This is to represent the loss of his fiancée, it’s the space that’s missing from his life. This is then underlined by the eyeline match, which is a closeup of the photograph which Nate then rips apart right down the middle, splitting the girl away from the murderer.
Nate then raises his arms, almost like Christ before falling to his knees. This is very significant, as I felt the ending needed a religious theme, Nate needed to beg for forgiveness before having his sins washed away. As Nate falls to his knees, we cut to a profile medium shot as his hits the ground. He then looks up to the sky. We decided to add the eyeline match for that final sense of freedom. The sky is open, he is on his knees beginning God for forgiveness.
The end is highly left to intepretation, however, when I set about writing the sequence, and the finally getting it onto film, I really felt like he is given the second chance by God himself. This is why I wanted the final shot to be a high angle of Nate, almost like God looking down on him. Also, thankfully for the windy weather during the filming, it helps great a much more ‘magical’ atmostphere to the scene.
After  we gathered all the footage, we then had to place them together with an editing programme. While the majority of the college students used the editing suites within the college, I thought it would be wise to use my own computer at home to grant me more frequent access, as well as the ability to be able to work from home if necessary. The programme I used to edit the shots together is called Adobe After Effects CS6, which is a very professional editing software. Within AE (After Effects), it allowed me to cut clips to precise timings, the the precise frame rather than a second. This freedom allowed me to create the exact feel I wanted from the piece. As well as this, it allowed me to drown out the colours to make it almost black and white, which is very typical of the pyschological thriller genre. Also, I decreased the brightness slightly to also increase the enigmatic and twister thriller feel that I was aiming to achieve.
One of the main problems from the footage was the sound. From filming in very windy conditions, the microphone picked up a lot of it, including some very irritating whistling. Therefore, we tried our best to remove the annoying sounds, quieten the louder sounds and emphasise the action sounds (such as breathing and footsteps). During the opening of the scene, in one clip in particular the wind was far too loud and therefore we had to remove the sound completely. We then had to record new footstep sounds to place on top of the clip to make it much more realistic. Throughout the whole sequence we also had a royalty free wind sound playing constantly, the really helped blend the clips together that still had sound to make the cutting of clips less noticeable through background noise, as well gives those clips that had no sound at all and atmospheric and realistic feel.
If I was to redo the course, I would definitely alter my time management. At some points I felt really rushed to get it finished, meaning I had less time to make small corrections to my film just to make it that bit more professional. But in restrospect, I’m very proud of the sequence that we managed to produce, and felt we managed to bring the story to life.

Friday 15 March 2013

Feedback

paglyuchenko: "The video generated an intense and emotional atmosphere with an appropriate choice of music. The body language performed by the actor was also an impressive feature of the video."

Paul Robertson: "Great broody tone to it, some awesome shots too (2:05 in particular), if I had to be critical I'd say the wind buffering up the mic was a bit too loud/not clear enough, nonetheless very impressive!"

George Richardson: "I thought this was really well edited and had some great camera shots. I particularly liked how the music went with the tone of the film. The running scene needed some work as it seemed a bit rushed but other than that it was super, top acting as well."

Kyle Bardle: "The film is very representative of the psychological thriller genre, the story is quite recluse leaving the audience stuck in a sense of mystery, they want to watch on to find out more. The low key lighting is perfect to set the atmosphere. Some shots are shaky and our of focus, but overall it's good."

Jasmine Wainwright: "The editing is amazing, well done!"

Rhys Fisher: "It's absolutely class."


Thursday 7 February 2013

Audience Feedback Questions

What was your overall impression of the sequence?

Did you expect the events that happened to happen?

How do you think the music fit the image on screen?


Shooting Script

Key LS: Long Shot MS: Medium Shot PL: Pan Left PR: Pan Right CU: Close up DA: Dutch Angle TU: Tilt Up TD: Tilt Down ECU: Extreme Close Up ELS: Extreme Long Shot LA: Low Angle HA: High Angle MCU: Medium Close Up OA: Opposite Angle MLS: Medium Long Shot ZI: Zoom In ZO: Zoom Out B+W: Black and White OTSS: Over The Shoulder Shot


Planning:   50% Me / 50% Mark
Filming:     90% Me / 10% Mark
Direction:  75% Me / 25% Mark
Editing:      60% Me / 40% Mark

Friday 1 February 2013

Music Choice

For the sequence, I chose a soft violin (royalty free from the internet) to be playing in the background, this helps show the depression of the character.

As well as this, I had a royalty free wind sound playing throughout in the background in order to cover up the cutting sounds of the actual wind recorded from the camera.